a    b    o    u    t
    a    b    o    u    t
             f  l  o  w
particular particle gizmo

    f l o w allows one to interactively construct sophisticated particle systems and render the results either in real-time via OpenGL or off-line by a RenderMan compliant renderer. f l o w can also 'render' a particle system to code. Using a project template, f l o w fills in the required code to automatically produce demos or screensavers.

    f l o w is not intended to be a typical modeling/animation package. Although it does have limited polygonal object import capability, its main purpose is to fiddle around with particle systems and shaders.

    f l o w will be perpetually under development, so some functionality may be incomplete and there are many features that have not yet been implemented. However, it is reasonably stable and quite usable in its current form. I started flow somewhere around October 98, and worked on it solid for about a year. Development has been slower recently, but there are still a lot of things I want to add.

   f l o w runs on Linux and IRIX. It should port easily to other UNIXes supported by Qt and BMRT.

features:



flow is
(c) Copyright 1999 by Mark B. Allan

Particle System API is
(c) Copyright 1997-1998 by David K. McAllister

Blue Moon Rendering Tools are
(c) Copyright 1990-1998 by Larry I. Gritz.  All rights reserved.

The RenderMan (R) Interface Procedures and RIB Protocol are:
Copyright 1988, 1989, Pixar.  All rights reserved.
RenderMan (R) is a registered trademark of Pixar.