dEEP sEA tIPS

School of Fish

After watching Luc Besson's incredible Atlantis, I was eager to use tS fog to emulate an underwater scene. Of course, no underwater scene would be complete without fish of some sort. I didn't want to have to animate every fish individually, so I thought I'd try to get Exploder to do some of the work for me.

I started by making a simple fish model to use as 'particles' for an Exploder object, and two very simple spheres (5x5, I think) that had the vertices randomly point-edited to use as templates. The following are the steps (as best as I can remember) to generate the fish school object(s):

That's about it. There was a lot of trial and error involved in making my school of fish. The above steps are just broad strokes - there is a lot of fiddling around that has to be done. I'm not satisfied with my school of fish but I don't really want to hassle with making a new one.

Projected Light Texture

The rippling water effect really adds a lot of pizzaz to this animation. In this scene there is a single spotlight shining through a plane painted with an animated 32-bit targa sequence - to the left is a scaled down image of what the alpha channel looks like. This texture was laboriously made in Photoshop - unfortunately I can't really give any tips on how to recreate it because I've forgotten most of the steps. I can tell you that I used mulitple passes of Difference Clouds, brightness and contrast tweaks, and lots of layers.

I originally started out with a static texture and animated the plane it was painted on by scaling X and Y over time as well as keyframing the UV offset. This didn't look too bad, but I wanted to get it as realistic as possible. So, I made two more similar targa files and brought them into Premeire. I applied the 'Bend' filter to all three and exported 30 frames of each. I then did a cross dissolve between the three sequences to smoothy transition between them. I tried to make it loopable, but I obviously screwed up somwhere along the line because there is a rather large jump at one point in the sequence. (Note: targa sequences like this are incredibly inefficent because Adobe doesn't support targa compression. The final 45 frame sequence took up almost 60MB!)

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